Feb 06

For visually inclined artists who participate in video manipulation and evolve to progress visual revolution though the use of technology and methods of interaction and display, its a common thing to visualise and project on possibilities where things will go. Among artists that I speak to and share my views with, there is a growing interest towards creating and using new methods of interacting with video medium and content. With this being said, its quite apparent that quite a lot of technologies not only real but already have some place in functioning space, the only borders that seems to still persist are the actual costs and some additional implementation and bridging few of the technologies together. As far as possibilities, there are a lot of amazing platforms and ideas that are out there already. That’s a good news for us!

Few years ago there was this amazing presentation at TED- Ideas Worth Spreading Conference..I’m pretty sure it dates up to 4 years ago now and I would like to refresh some of the project ideas that currently cultivated to a
job that compnay called PerceptivePixel is doing now. Here at the following video you can see Jeff Han is manipulating sets of media and data objects using multi touch screen solution which his compnay is working on.

Jan 12

art-code
While recently browsing through sets of my favourite websites, I have come across a series of Workshops which have been captured at “Art & Code” conference that had taken place March 7-9th, 2009 at Carnegie Mellon, Pittsburg, PA.

The presentations given by each speaker brings source of inspiration and passion blended by the preferred methods of they chosen technology. Its good to see those people that initiate and strongly help to evolve the products that we all use from day to day basis in out visual creation pursuit. So, take a moment and watch some of these. Highly recommended.

Dec 20

kstati-xqlusive

Absolutely amazing event. Q dance productions are top of the world! Was an absolute pleasure to work with those guys. Till next time.

Dec 16

technoboy

This week-end vdmo Kstati is heading down to Sydney. Woot. Second time this year. This time its to play at very, very exciting event brought to all of you by Q-Dance | XQ: X-QLUSIVE: TECHNOBOY. Amazing production, massive sound and visuals that are sure to set you speachless no doubt. Get excited!!:)

Location: 19.12.2009 Hordern Pavilion, Sydney
Times: 9pm till 6am
Featuring DJs: Technoboy, Headhunters, Isaac, T’n'T aka Technoboy & Tuneboy,Stephanie, Hardstyle Masterz(LIVE), Dr Willis.
VJs: Matt Chromatic, vdmo Kstati
More Info and Videos: www.q-dance.com.au
Will follow up with event photos, videos and reviews after the show.
Continue reading »

Nov 17

quartz-grandvj2
Newsflash from Arkaos GrandVJ blog:

GrandVJ 1.2 now allows to use Quartz Composer .qtz files directly, both as sources and effects. In older versions it was necessary to save them as QuickTime movies with the big drawbacks that it was slow and it did not allow to change compositions variables.
Continue reading »

Nov 10

tape

This interesting concept has caught my attention: SVG (Scalable Vector Graphics) Spinning

Using svgweb, which allows using Firefox’s (and other browsers’) native SVG support while also providing a fallback to flash for Internet Explorer, super-cool.

Some JavaScript dives into the SVG and wraps each path element in a “spinner” callback (that repeatedly sets the elements “transform” attribute).

Check out 2 examples which make up for some interesting floating visuals.

Example 1: Cat
Example 2: Tape

Continue reading »

Nov 03

qeve

Free Tools for VJs??
Art of VJing is multi-faceted technological and artistic field. Most of us spend considerable time producing and developing content and establishing techniques for media manipulation. If you anything like me, then chances are that you’ll find yourself wondering about extending your favourite software as you grow through using it on a regular basis.  Year after year you master some of the techniques, and yet you see great deal of limitations that are in front of you due to the closed development process of the software itself which in most cases you cannot interfere.

Let me modify!
If you have followed some of my recent posts on the subject of Pure Data VJ software, then you find that Pure Data has opened up numerous possibilities of developing your own software while utilising numerous Plug-ins, Libraries and Patches that worldwide community has released to date.  These are very exciting times to be working in this field as knowledge and programs are at very healthy state.  One of such AMAZING tools that I have only recently came about is : Qeve. It really encompasses large majority of your “wish lists” while maintaining its flexibility and cost. Free.

Without further a due, please explore this unique and promising piece of Pure Data software for Vjing: Queve!

“In art production the tool you use determine result of your work in many ways. Only by using free software you will not reproduce closed mind”
- Luca Carrubba aka Husk

Queve is a free tool for live performance and vjing developed by Estereotips collective with economic support by Catalan independent video maker association Telenoika and Center of visual arts productions Hangar from Barcelona. This software try to obtain the same usability of similar commercial applications (resolume, modul8, vdmx) while adding some unique features. Continue reading »

Nov 03

milkymist

(News via Piksel)The Annual Piksel conference is just around the corner for those that are not yet aware. This conference gathers leading developers and artists that work within Open Source Software which takes place in Bergen(Norway) between November 19-22, 2009. If you can make to this festival in person, then please,- do yourself a favour!!!

With festival schedule being announced, there is a plenty to see and discover (See Full Schedule). I will be doing my best to highlight some of the stand out projects that are likely to make a stand for years to come in the Open Source Visualism field. First up, – Milkymist.

Continue reading »

Nov 02

toonloop

Using Processing for Live Visual creation is its own state of mind. Collectively and individually there is a massive share of amazing projects and sketches that keep opening up possibilities of exploration towards unique multimedia overall.

Here comes ToonLoop(Drawing Lively)
One such project worth a mention is ToonLoop. Simply speaking, -Toonloop is a device for creating live video cartoons. Yes, really! :)

Images are added one by one using a pedal which, when pressed, takes a picture and added to the loop of images. Processing.og (Win/OSX) takes care of controlling the functionality and functions, Python port is available on Linux. All together it comes together form an animated film. In the course of your gig , you’ll be able to do several small films like this. This may be a cartoon, or even stop the motion. (frame by frame).

The initial intention of this project was to teach new media element to children and also to create a professional tool for movie creators. Please check it out fro yourself,- highly recommended : ToonLoop.
Continue reading »

Nov 02

unity-max

Openness of software to the public in my opinion has always played a crucial role in growth and development of multimedia and methods of production. The vast amount of choices out there make for a complex decision making process, and especially when you bound to pay for quality software.
This particular post is aimed to introduce some of such options that recently become available, but also highlight additional benefits of incorporating such tools that are capable of integrating with likes of MAX and Pure Data.

Unity
Unity is a multi platform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars. Its recent 2.6 release marked itself as a Free Download option for all users. Unity Pro does have few additional extras, yet there are options to try then out for at least 30 days, which could be a yummy option for some.

Download Unity:
http://unity3d.com/unity/download/
(Free Unity Version, 30 Day Trial Unity Pro version. View Licences Comparison)

I have picked this news via vjforums discussions (Thanks bridd) that also touched
a subject of “Max-Unity Interoperability Toolkit version 1.0″ (Thanks Elbows). I suggest you also check it out.

Max-Unity Interoperability Toolkit version 1.0. μ [myu]
μ [myu] Max-Unity Interoperability Toolkit version 1.0. μ [myu] is designed to simplify communication between the Max/MSP/Jitter http://www.cycling74.com and Unity3D http://www.unity3d.com rapid prototyping environments. Utilizing the TCP network packets, μ [myu] allows for easy bi-directional control of Unity3D and Max/MSP/Jitter assets, as well as importing of dynamic Jitter textures into Unity3D scene. Apart from the Jitter-specific texture communication protocol, μ [myu] relies upon the netsend/netreceive framework, thus making it also compatible with Pure-Data http://www.pure-data.info.

WHY μ?
Max/MSP/Jitter and Pure-Data offer unprecedented flexibility in digital signal processing, particularly audio, as well as easy integration of external controllers and sensors, video, and 3D assets, while Unity3D is an advanced scalable and optimized 3D gaming engine with integrated intuitive scene editor and physics engine. By coupling their strengths μ [myu] aims to expand their rapid prototyping potential with minimal integration overhead.

μ [myu] was developed at DISIS http://disis.music.vt.edu and is available for download from the DISIS website http://disis.music.vt.edu/main/portfolio.html

Watch μ [myu] in Action: