vdmo Kstati

vdmo Kstati

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Category: Visual Art

Open Source Effects: Node Based Framework

Straight from the horses mouth : Kevin Atkinson (I am a computer vision programmer and vfx junkie with an obsessive interest in novel applications of computer vision techniques for visual effects in music videos, commercials and film.) has just posted a blog and follow up forum post on vjforums with this: Open Source Effects: Node Based Framework Continue Reading

  • June 22, 2009
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Winter Solstice Wrap Up

No words can describe it! Winter Solstice is a truly wonderful event that holds thousands of close friends that venture out for the 4 day getaway and amazing experience whilst among the nature with clear skies, foggy mornings, cool nights and warm days. Music! Music is on a nother level, being completely blessed with healthiest line up we all could experience in ages, progression of artists would be described as cream upon cream upon cream.

This year I was fortunate enough to work with my good friends and colleagues in visual department. This along provided for some amazing visual combination and creative outlet as far as various visuals styles are concerned. Feel free to check some of the fotage from the festival on my YouTube channel. http://www.youtube.com/user/vdmoKstati

  • June 17, 2009
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Digital Artists Handbook Update

From GOTO10 Mailing List update:
digital artists handbook
Two new articles in the Digital Artists Handbook

folly and GOTO10 are pleased to announce the latest articles to be added to the Digital Artists’ Handbook at www.digitalartistshandbook.org

The handbook is a reliable and accessible source of information that introduces artists to different tools, resources and ways of working related to digital art. With a focus on Free Software and Open Content, the handbook covers topics such as working with graphics, sound and digital video, software art, developing your own hardware, collaborative working and publishing your work.

The first of two new articles, “Video editing with open source tools”,has been written by Valentina Messeri and Eleonora Oreggia.

Valentina Messeri studied Philosophy of Technology and has been living in Spain since 2002. She is an advanced GNU/Linux user and video-maker, an expert in video streaming, teaches multimedia and
works freelance in post production and live audio/video streaming.

Eleonora Oreggia is a media artist born in Milan and based in Amsterdam. She worked as editor and researcher at Netherlands Institute for Media Art (NIMK) in Amsterdam, and is currently Researcher in Design at Jan van Eyck Academie in Maastricht and PhD in Cultural Studies at Goldsmiths, University of London.

The second new article is by UK-based Sumit Sarkar, a visual artist whose character based artwork takes the form of digital and canvas paintings, digital sculpture, and aerosol art.

Sumit was invited to write “Blender: working in 3d” having spent 2008 as artist in residence with folly and Lanternhouse International. During his residency he used Blender to create Ananta, a new exhibition expressing his vision of the Hindu religion and spirituality.

Read more here: http://goto10.org/two-new-articles

  • June 2, 2009
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LSBeatz Video

LSBeatz Grand Opening was a great success. This morning I had decided to put few of the short clips I filmed from Saturday night night and put them here to see for everyone. Hope you enjoy. The clip doesn’t feature Spiral Soundsystem or Soljah, but let me assure you that sets they played were awesome.


LSBeatz Grand Opening

  • April 20, 2009
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Visual Alchemy

Visualists Rejoice! While we may hold great deal of visual tools available to us through software and hardware, sometime you come across something that captures your imagination and gives you a new techniques based on the presented flexibility of freeform that those maybe are. Alchemy is exactly that!

alchemy

The Alchemy Interface

Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way.

Modules

Alchemy consists of a growing number of ‘modules’ that can be added or removed at will. Using a given module you can do things like:

  • Shout at the computer. Use your voice to control the width of a line or the form of a shape.
  • Draw ‘blind’. Turn off the canvas display and explore what shapes emerge from the ‘darkness’.
  • Create random shapes. Generate shapes that can be used as a starting point for characters, spaceships, or whatever shape you see in the ‘clouds’.
  • Mirror draw. Draw mirrored symmetrical forms in realtime.
  • Capture real colour. Use your web camera as a live colour palette.
  • Randomise. Mess up and distort shapes.

Global Features

Other global features place focus on the ‘process’ of drawing, letting you do things like:

  • Record a drawing ’session’. Automatically save the contents of the canvas to a page in a PDF file at set intervals.
  • Auto-clear the canvas. Start drawing on a clean slate at set intervals. Force yourself to start over fresh.
  • Switch the canvas. Automatically open your sketch in a more ‘conventional’ drawing application, either as a bitmap or vector file.
  • Avoid distraction. Alchemy has a very minimal interface, just a simple toolbar that dissapears magically, and a fullscreen mode to block everything else out.

Download
http://al.chemy.org/download/

Please watch the Videos:


Continue Reading

  • December 19, 2008
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