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	<title>vdmo Kstati &#187; Processing</title>
	<atom:link href="http://www.vdmokstati.com/category/processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vdmokstati.com</link>
	<description>vdmo Kstati</description>
	<lastBuildDate>Fri, 20 Jan 2012 03:30:50 +0000</lastBuildDate>
	<language>en</language>
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		<title>Texture Baking Tutorial</title>
		<link>http://www.vdmokstati.com/2010/08/texture-baking-tutorial/</link>
		<comments>http://www.vdmokstati.com/2010/08/texture-baking-tutorial/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 04:46:04 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=707</guid>
		<description><![CDATA[Texture Baking Tutorial from Matthew Kozak on Vimeo. Great tutorial from Matthew Kozak on utilising Blender&#8217;s Bake technique and porting it to Processing. Source files are available: http://www.screamyguy.net/bakinghowto/index.htm]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/385595" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/385595">Texture Baking Tutorial</a> from <a href="http://vimeo.com/user230716">Matthew Kozak</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Great tutorial from  Matthew Kozak on utilising Blender&#8217;s Bake technique and porting it to Processing.<br />
<strong>Source files are available</strong>: <a href="http://www.screamyguy.net/bakinghowto/index.htm">http://www.screamyguy.net/bakinghowto/index.htm</a></p>
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		</item>
		<item>
		<title>Texture Baking Tutorial</title>
		<link>http://www.vdmokstati.com/2010/08/texture-baking-tutorial-2/</link>
		<comments>http://www.vdmokstati.com/2010/08/texture-baking-tutorial-2/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 04:46:04 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=707</guid>
		<description><![CDATA[Texture Baking Tutorial from Matthew Kozak on Vimeo. Great tutorial from Matthew Kozak on utilising Blender&#8217;s Bake technique and porting it to Processing. Source files are available: http://www.screamyguy.net/bakinghowto/index.htm]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/385595" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/385595">Texture Baking Tutorial</a> from <a href="http://vimeo.com/user230716">Matthew Kozak</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Great tutorial from  Matthew Kozak on utilising Blender&#8217;s Bake technique and porting it to Processing.<br />
<strong>Source files are available</strong>: <a href="http://www.screamyguy.net/bakinghowto/index.htm">http://www.screamyguy.net/bakinghowto/index.htm</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Filter control via light blob tracking in Processing</title>
		<link>http://www.vdmokstati.com/2009/11/filter-control-via-light-blob-tracking-in-processing/</link>
		<comments>http://www.vdmokstati.com/2009/11/filter-control-via-light-blob-tracking-in-processing/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 21:32:34 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Ableton Live]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=432</guid>
		<description><![CDATA[Brilliant example on setting and controlling a filter&#8217;s parameters via MIDI mapping, creating a control surface via a webcam and a torch by Daniele Mattei (Youtube). News via blog.lecollagiste.com Daniele Comments: I realised a little Processing sketch that tracks the light blob I shot in front of webcam, normalises X and Y coordinates to MIDI [...]]]></description>
			<content:encoded><![CDATA[<p>Brilliant example on setting and controlling a filter&#8217;s parameters via MIDI mapping, creating a control surface via a webcam and a torch by  <a href="http://www.youtube.com/user/DanieleMattei">Daniele Mattei </a>(Youtube). News via <a href="http://blog.lecollagiste.com">blog.lecollagiste.com</a></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0Ncfnxr1DIY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Ncfnxr1DIY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Daniele Comments: </strong></p>
<blockquote><p>I realised a little Processing sketch that tracks the light blob I shot in front of webcam, normalises X and Y coordinates to MIDI acceptable values, and then sends them to a filter effect in Ableton Live.</p>
<p>I also realised the little control panel that allows to correctly make the MIDI mapping and set some blob detection&#8217;s params.</p>
<p><strong>My toolkit:</strong><br />
<a href="http://processing.org">Processing.org</a><br />
MIDI: <a href="http://smallbutdigital.com/themidibus/themidibus/package-summary.html">theMidiBus Processing</a>&#8216;s library<br />
blob detection: <a href="http://ubaa.net/shared/processing/opencv/opencv_blobs.html">openCV Processing</a>&#8216;s library<br />
GUI: <a href="http://www.sojamo.de/libraries/controlP5/index.html">controlP5 Processing&#8217;s library</a><br />
<a href="http://www.ableton.com">Ableton Live</a></p></blockquote>
<p>Software might be released soon, depending on conditions given from University where Daniele Mattei is undertaking a study. </p>
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		<item>
		<title>ToonLoop: Processing.org(Win -OSX)/ Python(Linux)- Live Motion Creation Tool</title>
		<link>http://www.vdmokstati.com/2009/11/toonloop-stop-motion-animation/</link>
		<comments>http://www.vdmokstati.com/2009/11/toonloop-stop-motion-animation/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 10:18:14 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[ToonLoop]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[VJ News]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=428</guid>
		<description><![CDATA[Using Processing for Live Visual creation is its own state of mind. Collectively and individually there is a massive share of amazing projects and sketches that keep opening up possibilities of exploration towards unique multimedia overall. Here comes ToonLoop(Drawing Lively) One such project worth a mention is ToonLoop. Simply speaking, -Toonloop is a device for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vdmokstati.com/wp-content/toonloop.jpg"><img src="http://www.vdmokstati.com/wp-content/toonloop.jpg" alt="toonloop" title="toonloop" width="470" height="320" class="aligncenter size-full wp-image-429" /></a></p>
<p>Using Processing for Live Visual creation is its own state of mind. Collectively and individually there is a massive share of amazing projects and sketches that keep opening up possibilities of exploration towards unique multimedia overall. </p>
<p>Here comes <strong>ToonLoop</strong>(Drawing Lively)<br />
One such project worth a mention is <a href="http://toonloop.com/">ToonLoop</a>. Simply speaking, -Toonloop is a device for creating live video cartoons. Yes, really! <img src='http://www.vdmokstati.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Images are added one by one using a pedal which, when pressed, takes a picture and added to the loop of images. Processing.og (Win/OSX) takes care of controlling the functionality and functions, Python port is available on Linux.  All together it comes together form an animated film. In the course of your gig , you&#8217;ll be able to do several small films like this. This may be a cartoon, or even stop the motion. (frame by frame).</p>
<p>The initial intention of this project was to teach new media element to children and also to create a professional tool for movie creators. Please check it out fro yourself,- highly recommended : <a href="http://toonloop.com/">ToonLoop</a>.<br />
<span id="more-428"></span></p>
<p><strong>Download ToonLoop: </strong><br />
<a href="http://toonloop.com/?q=download">http://toonloop.com/?q=download</a></p>
<p>The ToonLoop Animation Tools for Movies Creators by Alexandre Quessy and Tristan Matthews<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4tTKlGzl94I&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/4tTKlGzl94I&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
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		<item>
		<title>Mother hits 0.6.1 Milestone -Win/OSX</title>
		<link>http://www.vdmokstati.com/2009/10/mother-hits-0-6-milestone-winosx/</link>
		<comments>http://www.vdmokstati.com/2009/10/mother-hits-0-6-milestone-winosx/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 22:15:13 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Mother]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>
		<category><![CDATA[Pure Data]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[VJ News]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=413</guid>
		<description><![CDATA[Mother Reaches 0.6 It&#8217;s sure is a sign of an active project where it keeps leaping between each release so quickly, it can be difficult to keep up with it all. As project matures, additional resources and tutorials become available and personally I&#8217;ll try to keep readers updated on anything that I cross by. Massive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vdmokstati.com/wp-content/mother-062.jpg"><img src="http://www.vdmokstati.com/wp-content/mother-062.jpg" alt="mother-06" title="mother-06" width="450" height="307" class="aligncenter size-full wp-image-421" /></a><br />
<strong>Mother Reaches 0.6</strong><br />
It&#8217;s sure is a sign of an active project where it keeps leaping between each release so quickly, it can be difficult to keep up with it all. As project matures, additional resources and tutorials become available and personally I&#8217;ll try to keep readers updated on anything that I cross by.<br />
Massive thanks go as always to <a href="http://www.onar3d.com">Ilias Bergstorm</a> (Lead Developer) and ongoing support involvement from <a href="http://www.golinski.org/">Krzysztof Golinski</a> on the project, developing of Mother has now sped up a bit, hence the increased release frequency!</p>
<p><strong>New Features : Mother 0.6:</strong></p>
<ul>
<li>Small mistakes fixed from previous 0.5 release: Waltz synth example was not working, and I failed to mention in the documentation that you also need the <a href="http://www.megamu.com/processing/shapetween/">Shapetween</a> library to develop new synths.  <strong>Note</strong>: <a href="http://www.megamu.com/processing/shapetween/">Shapetween</a> is a library for Processing that provides an easy way of animating elements within a sketch in a variety of ways. </li>
<li>More comprehensive secondary screen support introduced.</li>
<li> pre(), draw(), post() and dispose() methods are now called properly in synth libraries.</li>
<li> It is no longer necessary to put an Init() method in sketches intended as Synths for Mother (Finally!).</li>
</ul>
<p><strong>Download:</strong><br />
As always, you can download the latest version from the <a href="http://code.google.com/p/processing-mother/downloads/list">Google code</a> repository!</p>
<p><strong>Version 6.0.1 has been added with minor tweaks!</strong><br />
<a href="http://code.google.com/p/processing-mother/downloads/list">http://code.google.com/p/processing-mother/downloads/list</a></p>
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		<item>
		<title>Mother 0.5 is now on OSX and Windows</title>
		<link>http://www.vdmokstati.com/2009/10/mother-0-5-is-now-on-osx-and-windows/</link>
		<comments>http://www.vdmokstati.com/2009/10/mother-0-5-is-now-on-osx-and-windows/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 02:03:36 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Mother]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>
		<category><![CDATA[Pure Data]]></category>
		<category><![CDATA[Visual Art]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[VJ News]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=389</guid>
		<description><![CDATA[Mother has reached a new milestone today (0.5) by expanding to OSX and adding processing update to version 1.0.7. Through discussion with Illias previously I have made a suggestion of trying to keep processing libraries in separate folders from Mother.jar that&#8217;s so if processing.org makes an update, Mother update could be simply implemented through overwriting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.onar3d.com/mother/mother_icon.jpg" alt="mother icon" /><br />
<a href="http://www.onar3d.com/mother/">Mother</a> has reached a new milestone today <a href="http://www.onar3d.com/wp-trackback.php?p=130">(0.5)</a> by expanding to OSX and adding processing update to version 1.0.7. Through discussion with Illias previously I have made a suggestion of trying to keep processing libraries in separate folders from Mother.jar that&#8217;s so if processing.org makes an update, Mother update could be simply implemented through overwriting some folders. Im very happy that this feature is now implemented and functioning. Thanks Illias!</p>
<p>To Download Mother version 0.5.0, visit  from <a href="http://code.google.com/p/processing-mother/downloads/list">Google code</a> repository and grab your preferred version (PC/OSX).</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6703495&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6703495&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/6703495">Onar3D &#8211; Triton Leaves &#8211; Festival Version &#8211; HD</a> from <a href="http://vimeo.com/user1545001">Onar3D</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-389"></span></p>
<blockquote><p>
<strong>About Mother</strong><br />
A library &#038; host by <a href="http://www.onar3d.com/">Ilias Bergstrom</a> for the programming environment <a href="http://www.processing.org">processing.org</a>, with contributions by <a href="http://www.golinski.org/">Krzysztof Goliński</a> and Alice Lottini. Last update, 06-Oct-2009.</p>
<p>From the colour organs of past centuries, to todays VJing and new media art performances, artists and scientists have shown perpetual interest in the live performance of visual imagery.</p>
<p>The limited aesthetic flexibility permitted by existing tools however has meant that artists striving to differentiate their work have most often been the inventors and creators of the tools they use.</p>
<p>To address this obstacle, we have developed a set of tools, that make use of and extend the popular Processing open-source multimedia programming environment.</p>
<p>Together they will enable artists without the skills of computer programming to significantly influence the content of their visual performance, while also keeping the programming of new graphics algorithms accessible to those seeking greater creative freedom.</p>
<p><strong>Installation</strong></p>
<p>Unzip &#8220;Mother 0.5 for Processing 1.0.7 &#8211; Windows.zip&#8221; or &#8220;Mother 0.5 for Processing 1.0.7 &#8211; OSX.zip&#8221; archive, depending on your platform.</p>
<p>In the folder &#8220;Foetus library&#8221; you will find Foetus.zip; extract this and put the extracted Foetus folder into the libraries folder of your processing sketches. Reference and examples are included in the Foetus folder.</p>
<p>For instructions on using Mother, read included &#8220;GETTING STARTED.TXT&#8221; file. </p>
<p><strong>Tested</strong></p>
<p>Platforms Windows, OSX<br />
Processing 1.0.7</p>
</blockquote>
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		<title>Keystone Library for Processng</title>
		<link>http://www.vdmokstati.com/2009/09/keystone-library-for-processng/</link>
		<comments>http://www.vdmokstati.com/2009/09/keystone-library-for-processng/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 00:56:49 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing Libraries]]></category>
		<category><![CDATA[Software Review]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=372</guid>
		<description><![CDATA[If you follow developments around VJ culture and Video Installation practises, Video Mapping practise has become a new Black with nearly everyone having a go at warping and mapping they video textures onto various objects in the space. Effective and brilliant approach. While some vj software have addressed this issue almost right away (eg vvvv, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://keystonep5.sourceforge.net/keystone.png" alt="keystone" /></p>
<p>If you follow developments around VJ culture and Video Installation practises, Video Mapping practise has become a new Black with nearly everyone having a go at warping and mapping they video textures onto various objects in the space. Effective and brilliant approach. While some vj software have addressed this issue almost right away (eg vvvv, Module8) some other open source projects are taking initial steps in that direction. </p>
<p>Just came across this project called <a href="http://keystonep5.sourceforge.net/">Keystone for Processing</a></p>
<blockquote><p>Keystone is a video projection mapping library for Processing. Right now it allows you to warp your Processing sketches onto any flat surface by using corner pin keystoning, regardless of your projector&#8217;s position and orientation. The goal is to eventually expand this library to enable more advanced projection mapping, such as projecting on 3D models or curved surfaces and edge blending of multiple projector screens. </p></blockquote>
<p><span id="more-372"></span></p>
<p><strong>Download</strong></p>
<p>Download keystone <a href="http://keystonep5.sourceforge.net/download/keystone.zip">version 001</a> in .zip format.</p>
<p><strong>Installation</strong><br />
Unzip and put the extracted keystone folder into the libraries folder of your processing sketches. Reference and examples are included in the keystone folder.</p>
<p><strong>Keywords</strong><br />
projection mapping, corner pin keystoning</p>
<p><strong>Reference.</strong><br />
 Have a look at the javadoc reference here. a copy of the reference is included in the .zip as well.</p>
<p><strong>Source.</strong> The source code of keystone is available at <a href="https://sourceforge.net/projects/keystonep5/">SourceForge</a>, and its repository can be browsed <a href="http://keystonep5.svn.sourceforge.net/viewvc/keystonep5/">here</a>.<br />
Examples</p>
<p>Find a list of examples in the current distribution of keystone, or have a look at them by following the links below.</p>
<p>    * <a href="http://keystonep5.sourceforge.net/examples/CornerPin/CornerPin.pde">CornerPin</a><br />
    * <a href="http://keystonep5.sourceforge.net/examples/CornerPinOpenGL/CornerPinOpenGL.pde">CornerPinOpenGL</a></p>
<p>This is a very alpha release, which means the API could (and probably will) change in future releases. Please send feedback or feature requests!</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6483547&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6483547&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/6483547">Keystone for Processing</a> from <a href="http://vimeo.com/user1117415">David Bouchard</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Processing Mother</title>
		<link>http://www.vdmokstati.com/2009/09/processing-mother/</link>
		<comments>http://www.vdmokstati.com/2009/09/processing-mother/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 05:57:16 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[FLOSS]]></category>
		<category><![CDATA[Mother]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=347</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img align="left" margin-bottom="10px" margin-right=""10px" title="mother" src="http://vdmokstati.noisepages.com/files/2009/09/mother1-300x245.png" alt="mother" width="300" height="245" />Those artists that enjoy creating content using <strong>Processing</strong> (especially for live performance) would sure be interested in methods and techniques on dealing with manipulation of such code snippets/visual Synths between one another in live environment.  Positively, sound reactive and midi controlled approach would also be of be of benefit.</p>
<p>This field is evolving and growing quite rapidly which is a good thing. Combination of open source technologies provide us with opportunityand ideas to push evolving scene to a new heights.</p>
<p><img title="More..." src="http://vdmokstati.noisepages.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><span id="more-347"></span><strong> </strong></p>
<p><strong>Mother (For Processing):</strong><br />
<a href="http://www.onar3d.com" target="_blank">http://www.onar3d.com</a></p>
<p>In the last few months I had come by application called Mother (Previously mentioned on <a href="http://www.createdigitalmotion.com">CDM</a> and <a href="http://www.vdmokstati.com">vdmoKstati.com</a>) which was developed by developer from London &#8211; <a href="http://www.onar3d.com" target="_blank">Illias Bergstorm</a> . His vision was to put together an approach which would allow Processing Visual synths (Processing sketches exported to .jar through Processing export) to be controlled via likes of Max or PureData.</p>
<p><a href="http://puredata.info" target="_blank">Pure Data</a> sits much nicer with me as its Open Source as it doesn&#8217;t ask for purchase as it does from Max. Much more widely acceptable for educational purposes and sharing.  <strong>Note: </strong>At present this application is <em>Windows only</em>, and yet I&#8217;m positive that this project would eventually  spread to all other platforms as it matures and grow.</p>
<p><strong>So.. what&#8217;s next? </strong><br />
<strong><em>Setting up Process</em>&#8230;ing Mother (Windows Only)</strong></p>
<p>Ok, lets get started.  Do one of the following.  Download  <em><span style="text-decoration: none; color: #000000;"><a href="http://code.google.com/p/processing-mother/downloads/list" target="_blank">Mother 0.4 </a>- (Aprogram that allows VJing with Processing.org sketches) .  Save and Extract onto you hard drive.</span></em></p>
<p><em>Presuming that you were on windows <img src='http://www.vdmokstati.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , you should be nearly all set.</em></p>
<p><em><span style="text-decoration: none; color: #000000;">Depending which way you will be choosing to try this out two options are available, Max and PuraData, Pure Data is the one I&#8217;ll highlight right now.  Max version is self contained example, yet for further editing and manipulation, you&#8217;d need full working trial or professional version.</span></em></p>
<p><em>For Pure Data control, you should install the software from </em><a href="http://puredata.info/downloads">http://puredata.info/downloads</a> .  If PureData sounds like your game, also add GEM libray provides crutial number of externals to deal with video objects, etc. <a href="http://puredata.info/community/projects/software/gem/releases/0.92.0" target="_blank">http://puredata.info/community/projects/software/gem/releases/0.92.0</a> (Current Version at the time of writing)</p>
<p>Anyway, when you extract your zip file, the directory structure will look something like this:<br />
<em><span style="text-decoration: none; color: #000000;"><br />
<img title="folders" src="http://vdmokstati.noisepages.com/files/2009/09/folders.png" alt="folders" width="623" height="225" /></span></em></p>
<p><em> </em></p>
<p>We&#8217;ll have to do little editing to adjust the system to your own environment. Click on &#8216;<strong>Mother with Java</strong>&#8216; folder and open<strong> mother.ini</strong> file. Editing is straight forward, simply change the path for the directory where you have your Synths examples folder. <strong>eg. SynthFolder=C:\Mother0.4Synth examples</strong>;   and Save.  The other preferences are self explanatory.</p>
<p>Now we are ready to open Mother. <strong>Click Mother.exe </strong><br />
(Blank window will open flashing from White to Black&#8230; thats Normal..)</p>
<p><img title="mother-window" src="http://vdmokstati.noisepages.com/files/2009/09/mother-window.png" alt="mother-window" width="816" height="739" /><br />
For those that might be confused by this at first, Mother is space where all the action takes place which is controlled by external applications &#8211; examples For Max and Pure Data are provided.  Read on&#8230;</p>
<p><em>Launching Controlling Systems:</em></p>
<p><strong>[Pure Data]</strong></p>
<p>While your Mother App is still running, go to the Pure Data Controller  folder in the Mother Directory(eg. <strong>C:Mother0.4PureData controller</strong> ) and launch <strong>Pure Data controller example.pd </strong> file<strong>.</strong></p>
<p><strong>Note: </strong>This will require Pure Data to be fully installed. <strong> </strong></p>
<p><strong> </strong>You should get something like this &gt;<strong><br />
<img title="pd-launch" src="http://vdmokstati.noisepages.com/files/2009/09/pd-launch.png" alt="pd-launch" width="816" height="739" /><br />
</strong></p>
<p>Click Individual Bar for Creation and Or Removal of your synths in Pure Data that will be sending out signals to Mother application screen.1. Click to Add the Gradient &gt;&gt; [Mother/Add_synth ss Gradient Grad_02]. Underneath it really should say 2. Click to add the Waltz file (yet it says Gradient.. Fix this up for yourself  &#8220;Ctrl +E&#8221; if you like).</p>
<p>So&#8230; what you think?</p>
<p>Very interesting way of interfacing between Pure Data and Processing creation mechanisms. I think there is a lot of potential there.  My personal explorations will follow.</p>
<p><img title="mother" src="../files/2009/09/mother.jpg" alt="mother" width="650" height="533" /></p>
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		<title>Coding Visual Tools and Methods</title>
		<link>http://www.vdmokstati.com/2009/04/coding-visual-tools-and-methods/</link>
		<comments>http://www.vdmokstati.com/2009/04/coding-visual-tools-and-methods/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 01:23:53 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[contextfree]]></category>
		<category><![CDATA[FLOSS]]></category>
		<category><![CDATA[Fluxus]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Software Review]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[VJ News]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=247</guid>
		<description><![CDATA[For any visualist out there who is on the constant look out for new ideas and methods to approach his or her production, &#8211; coding tools offer an amazing supplement of options, interactivity and point of difference. Processing There is an obvious interests among many to pursuit the ropes of Processing.org which has risen in [...]]]></description>
			<content:encoded><![CDATA[<p>For any visualist out there who is on the constant look out for new ideas and methods to approach his or her production, &#8211; coding tools offer an amazing supplement of options, interactivity and point of difference.<span id="more-247"></span></p>
<p><strong>Processing</strong><br />
There is an obvious interests among many to pursuit the ropes of <a href="http://www.processing.org">Processing.org</a> which has risen in popularity due to its open source approach and fairly streamlined learning curve for many. The ongoing <a href="http://www.processingblogs.org">Processingblogs.org</a> happens to be one of the most amazing blogs going on in regards of everything Processing with a serious dash of talent coming through in that direction and brilliant examples of its applications and motion. You won&#8217;t have to go far to discover many amazing opportunities this multi platform multimedia can bring as community involvement is strong, tutorials and code available is readily shared by many and libraries are plenty.</p>
<p><strong>ContextFree</strong><br />
With this in mind sometimes you may seek additional features which can come handy such as direct Rendering or recording of your sketches. In my recent search for something of this nature I came across- this software coding visual tool environment called <strong><a href="http://www.contextfreeart.org/index.html">ContextFree</a></strong>.<br />
<img class="alignnone size-full wp-image-248" title="contextfree" src="http://www.vdmokstati.com/wp-content/contextfree.gif" alt="contextfree" width="494" height="370" /></p>
<p>&#8220;Context Free is a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes.&#8221; While you can study numerous examples through its excellent <a href="http://www.contextfreeart.org/gallery/index.php">Gallery</a>, on top of that you may render your grammar into a full working motion clips which<br />
are created with easy and to your preference. (* Note: I found &#8216;Animation&#8217; to work best with Quicktime in Settings).</p>
<p><strong>Fluxus 0.16</strong><br />
From <a href="http://piksel.no">piksel.no</a> news blog. &gt;&gt; <a href="http://www.piksel.no/2009/04/new-release-fluxus-016">New Release: fluxus 0.16 </a></p>
<p><img class="alignnone size-full wp-image-249" title="fluxus-screen" src="http://www.vdmokstati.com/wp-content/fluxus-screen.jpg" alt="fluxus-screen" width="495" height="131" /></p>
<p>And now for another Live Coding Visual tool: <strong>Fluxus</strong>!</p>
<p>Fluxus is a tool for rapid prototyping, livecoding and playing/learning environment for 3D graphics, sound and games. Extends PLT Scheme with graphical commands and can be used within it’s own livecoding environment or from within the DrScheme IDE.</p>
<p>“act of a flowing; a continuous moving on or passing by, as of a flowing<br />
stream; a continuous succession of changes”</p>
<p>Chunky new stuff with its new release:</p>
<p>* New truetype font primitive, with 3D extruding and poly conversion<br />
* Perlin and Simplex noise functions<br />
* Tiled framedump for rendering insane resolutions<br />
* New example games, space invaders and missile command!<br />
* Lots of fixes and improvements, particularly in fluxa &#8211; the synth server.<br />
* A new fluxus manual:<br />
<a href="http://www.pawfal.org/fluxus/files/fluxus-documentation.pdf">http://www.pawfal.org/fluxus/files/fluxus-documentation.pdf</a><br />
* A new website:<br />
<a href="http://www.pawfal.org/fluxus">http://www.pawfal.org/fluxus</a></p>
<p>It’s still best to be oldskool and build it from source:<br />
<a href="http://www.pawfal.org/fluxus/files/fluxus-0.16rc1.tar.gz">http://www.pawfal.org/fluxus/files/fluxus-0.16rc1.tar.gz</a></p>
<p>But there are a few more packages and OSX apps available nowadays:<br />
<a href="http://www.pawfal.org/fluxus/packages/">http://www.pawfal.org/fluxus/packages/</a></p>
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		<title>Mother 0.3: Processing with VJing in Mind</title>
		<link>http://www.vdmokstati.com/2009/04/mother-03-processing-with-vjing-in-mind/</link>
		<comments>http://www.vdmokstati.com/2009/04/mother-03-processing-with-vjing-in-mind/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 05:02:49 +0000</pubDate>
		<dc:creator>vdmokstati</dc:creator>
				<category><![CDATA[Mother]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Software Review]]></category>

		<guid isPermaLink="false">http://www.vdmokstati.com/?p=239</guid>
		<description><![CDATA[Processing is incredible platform for creating visual ideas and generating stunning Audio Visual multimedia pieces. To be frank with the whole thing, to the day I haven&#8217;t performed with Processing as a sole software option at any of the gigs that I have played, yet never the less I incorporate some of the processing sketches [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.processing.org">Processing</a> is incredible platform for creating visual ideas and generating stunning Audio Visual multimedia pieces. To be frank with the whole thing, to the day I haven&#8217;t performed with Processing as a sole software option at any of the gigs that I have played, yet never the less I incorporate some of the processing sketches that I record and post-edit in my production. </p>
<p>Well, that&#8217;s until <a href="http://code.google.com/p/processing-mother/">Mother</a> came to the scene. -A program that allows VJing with Processing.org sketches.</p>
<p>The lead developer <a href="http://www.onar3d.com/">Ilias Bergstrom</a> has been working through developing this invaluable tool which in my opinion can launch Processing as source of visual performance to another level.<br />
The current development version (<a href="http://www.onar3d.com/?p=54">Mother 0.3 in Development</a>) has been announced just under a month ago and what now seemingly its coming to a near launch stage with followed up post from Ilias on <a href="http://www.onar3d.com/?p=59">Onar3d- Maria Louiza</a>. </p>
<p>I will take some time in next few days to give much more detailed review of my personal experience, yet in the mean time, check out provided links for more info on the subject. </p>
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