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Flick Flock

Combination of technologies which allow you to bring new additional levels of interactivity into a visual spectrum is among the most important elements that I see will shape up the progress at how we look and interact with visuals. Recently coming across a post blog on Piksel.no have found this particular example which might be of interest to many actively practising multi-media practitioners.

Flick Flock

http://www.baltanlaboratories.org/?p=1278
flick flock
Flick Flock defines the meaning of the body and its linkage to the continuous transformation of the urban place and the way it can construct and deconstruct society. It is reflecting the interconnections of bodies and space, reshaping each other to form such an unbound relationship. Using stereoscopic and ambisonic 3D technology, Flick Flock recreates the digital urban space we are living in to allow us to immersively experience the role of the physical body as a vehicle of expression and knowledge.

Interacting with Flick Flock:
As soon as the body starts to move in the space, changes in the urban place take place. There are different potential changes that may take place (one at a time or simultaneously): (1) User is moving freely (i.e. the position of the hands and head are continuously moving in space wider apart from each other or in a certain direction) triggers the camera movement/panning and the lighting or changes of scene in the virtual environment (2) Within the flickering bubbles displayed in the sky, video captures of previous interactions from different people or the current user him/herself are displayed. These video captures try to play as much similar or opposed movement as possible from the pool of captured video. (3) The panning of the sound is also influenced by the movement of the body (e.g. movement to the left triggers a sound on the left speaker).

Technology:

Flick Flock will be displayed in full 3D with ambisonic sound and ideally requires the following:
- Stereoscopic (3D) glasses
- at least 7 speakers
- Soundcard that can accomodate at least 7 speakers.
- Projector
- Projection Wall (3.5m x 2m)
- High processing computer with at least dual core intel 2.5 GHZ, Nvidia series 8 card, more than 2 GB ram, 10GB remaining HD space.
- Firewire camera
- IR Light

Software:

- Blender
- Puredata
- OpenCV
- C++

FlickFlock from Jordi Puig on Vimeo.

  • February 1, 2010
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